Advanced: How can I edit movements?~I like to move it, move it, I like to move it, move it~ OH!! You are back! *cough* Time to get into the skills of moving skeleton. You will mainly need this when you have to adjust weapons or correct movements afer resizing. Since I am lazy I grab the superduper roationmod you just made and will add the movement here. We will edit Skeleton 56 and 63. The frames 20-40 and 80-100 will be ruled by Skeleton 56. In Frame 40-80 Skeleton 63 will be the boss. Let us start and activate the Skeleton 56 and the idle motion. Now power up the motion window with oonly move shown. Now you also want to go into the Property and turn the Z axis and the Y axis off. No? You don't want to? You like it complicated? No Problem, do as you like anytime. :D Anyway this is how it looks if you stay by this guide: Lets give our beauty some cool movements. Jump to frame 40 write 1 into the Y axis coordinate and hit the "Save Motion" button." Ok do the same to Frame 80 and begin to delete the dots of 21-39, 41-79 and 81-99. It will lok like this if you suceeded: Time to activate skeleton 63, OH! and also deactivate Skeleton 56. ;) Now jump to the frame 40 and enter -0.5 into the Y axis hit Enter and save it with the "Motion save" Button. Ok, now jump to frame 80 and do the same here too then jump to frame 0 and 128 and insert a zero where you entered a -0.5 before. It should look like this. Time fooor "Line Compensation". We want the lines connected to each dot or else they won't go smooth to the next point. They would instantly change position wihtout connectionthem like this: You made it. ^^ Not only 40-80? Hehe, you found it out! :D Yes, you just created a WHOLE new move motion for that skeleton. Look at our beautiful Elvaan Giraffe 2.0: |